CircleShape#
Functions

sfCircleShape *sfCircleShape_create(void)#
Create a new circle shape.
 Returns:
A new sfCircleShape object, or NULL if it failed

sfCircleShape *sfCircleShape_copy(const sfCircleShape *shape)#
Copy an existing circle shape.
 Parameters:
shape – Shape to copy
 Returns:
Copied object

void sfCircleShape_destroy(sfCircleShape *shape)#
Destroy an existing circle Shape.
 Parameters:
shape – Shape to delete

void sfCircleShape_setPosition(sfCircleShape *shape, sfVector2f position)#
Set the position of a circle shape.
This function completely overwrites the previous position. See sfCircleShape_move to apply an offset based on the previous position instead. The default position of a circle Shape object is (0, 0).
 Parameters:
shape – Shape object
position – New position

void sfCircleShape_setRotation(sfCircleShape *shape, float angle)#
Set the orientation of a circle shape.
This function completely overwrites the previous rotation. See sfCircleShape_rotate to add an angle based on the previous rotation instead. The default rotation of a circle Shape object is 0.
 Parameters:
shape – Shape object
angle – New rotation, in degrees

void sfCircleShape_setScale(sfCircleShape *shape, sfVector2f scale)#
Set the scale factors of a circle shape.
This function completely overwrites the previous scale. See sfCircleShape_scale to add a factor based on the previous scale instead. The default scale of a circle Shape object is (1, 1).
 Parameters:
shape – Shape object
scale – New scale factors

void sfCircleShape_setOrigin(sfCircleShape *shape, sfVector2f origin)#
Set the local origin of a circle shape.
The origin of an object defines the center point for all transformations (position, scale, rotation). The coordinates of this point must be relative to the topleft corner of the object, and ignore all transformations (position, scale, rotation). The default origin of a circle Shape object is (0, 0).
 Parameters:
shape – Shape object
origin – New origin

sfVector2f sfCircleShape_getPosition(const sfCircleShape *shape)#
Get the position of a circle shape.
 Parameters:
shape – Shape object
 Returns:
Current position

float sfCircleShape_getRotation(const sfCircleShape *shape)#
Get the orientation of a circle shape.
The rotation is always in the range [0, 360].
 Parameters:
shape – Shape object
 Returns:
Current rotation, in degrees

sfVector2f sfCircleShape_getScale(const sfCircleShape *shape)#
Get the current scale of a circle shape.
 Parameters:
shape – Shape object
 Returns:
Current scale factors

sfVector2f sfCircleShape_getOrigin(const sfCircleShape *shape)#
Get the local origin of a circle shape.
 Parameters:
shape – Shape object
 Returns:
Current origin

void sfCircleShape_move(sfCircleShape *shape, sfVector2f offset)#
Move a circle shape by a given offset.
This function adds to the current position of the object, unlike sfCircleShape_setPosition which overwrites it.
 Parameters:
shape – Shape object
offset – Offset

void sfCircleShape_rotate(sfCircleShape *shape, float angle)#
Rotate a circle shape.
This function adds to the current rotation of the object, unlike sfCircleShape_setRotation which overwrites it.
 Parameters:
shape – Shape object
angle – Angle of rotation, in degrees

void sfCircleShape_scale(sfCircleShape *shape, sfVector2f factors)#
Scale a circle shape.
This function multiplies the current scale of the object, unlike sfCircleShape_setScale which overwrites it.
 Parameters:
shape – Shape object
factors – Scale factors

sfTransform sfCircleShape_getTransform(const sfCircleShape *shape)#
Get the combined transform of a circle shape.
 Parameters:
shape – Shape object
 Returns:
Transform combining the position/rotation/scale/origin of the object

sfTransform sfCircleShape_getInverseTransform(const sfCircleShape *shape)#
Get the inverse of the combined transform of a circle shape.
 Parameters:
shape – Shape object
 Returns:
Inverse of the combined transformations applied to the object

void sfCircleShape_setTexture(sfCircleShape *shape, const sfTexture *texture, sfBool resetRect)#
Change the source texture of a circle shape.
The texture argument refers to a texture that must exist as long as the shape uses it. Indeed, the shape doesn’t store its own copy of the texture, but rather keeps a pointer to the one that you passed to this function. If the source texture is destroyed and the shape tries to use it, the behaviour is undefined. texture can be NULL to disable texturing. If resetRect is true, the TextureRect property of the shape is automatically adjusted to the size of the new texture. If it is false, the texture rect is left unchanged.
 Parameters:
shape – Shape object
texture – New texture
resetRect – Should the texture rect be reset to the size of the new texture?

void sfCircleShape_setTextureRect(sfCircleShape *shape, sfIntRect rect)#
Set the subrectangle of the texture that a circle shape will display.
The texture rect is useful when you don’t want to display the whole texture, but rather a part of it. By default, the texture rect covers the entire texture.
 Parameters:
shape – Shape object
rect – Rectangle defining the region of the texture to display

void sfCircleShape_setFillColor(sfCircleShape *shape, sfColor color)#
Set the fill color of a circle shape.
This color is modulated (multiplied) with the shape’s texture if any. It can be used to colorize the shape, or change its global opacity. You can use sfTransparent to make the inside of the shape transparent, and have the outline alone. By default, the shape’s fill color is opaque white.
 Parameters:
shape – Shape object
color – New color of the shape

void sfCircleShape_setOutlineColor(sfCircleShape *shape, sfColor color)#
Set the outline color of a circle shape.
You can use sfTransparent to disable the outline. By default, the shape’s outline color is opaque white.
 Parameters:
shape – Shape object
color – New outline color of the shape

void sfCircleShape_setOutlineThickness(sfCircleShape *shape, float thickness)#
Set the thickness of a circle shape’s outline.
This number cannot be negative. Using zero disables the outline. By default, the outline thickness is 0.
 Parameters:
shape – Shape object
thickness – New outline thickness

const sfTexture *sfCircleShape_getTexture(const sfCircleShape *shape)#
Get the source texture of a circle shape.
If the shape has no source texture, a NULL pointer is returned. The returned pointer is const, which means that you can’t modify the texture when you retrieve it with this function.
 Parameters:
shape – Shape object
 Returns:
Pointer to the shape’s texture

sfIntRect sfCircleShape_getTextureRect(const sfCircleShape *shape)#
Get the subrectangle of the texture displayed by a circle shape.
 Parameters:
shape – Shape object
 Returns:
Texture rectangle of the shape

sfColor sfCircleShape_getFillColor(const sfCircleShape *shape)#
Get the fill color of a circle shape.
 Parameters:
shape – Shape object
 Returns:
Fill color of the shape

sfColor sfCircleShape_getOutlineColor(const sfCircleShape *shape)#
Get the outline color of a circle shape.
 Parameters:
shape – Shape object
 Returns:
Outline color of the shape

float sfCircleShape_getOutlineThickness(const sfCircleShape *shape)#
Get the outline thickness of a circle shape.
 Parameters:
shape – Shape object
 Returns:
Outline thickness of the shape

size_t sfCircleShape_getPointCount(const sfCircleShape *shape)#
Get the total number of points of a circle shape.
 Parameters:
shape – Shape object
 Returns:
Number of points of the shape

sfVector2f sfCircleShape_getPoint(const sfCircleShape *shape, size_t index)#
Get a point of a circle shape.
The result is undefined if index is out of the valid range.
 Parameters:
shape – Shape object
index – Index of the point to get, in range [0 .. getPointCount()  1]
 Returns:
Indexth point of the shape

void sfCircleShape_setRadius(sfCircleShape *shape, float radius)#
Set the radius of a circle.
 Parameters:
shape – Shape object
radius – New radius of the circle

float sfCircleShape_getRadius(const sfCircleShape *shape)#
Get the radius of a circle.
 Parameters:
shape – Shape object
 Returns:
Radius of the circle

void sfCircleShape_setPointCount(sfCircleShape *shape, size_t count)#
Set the number of points of a circle.
 Parameters:
shape – Shape object
count – New number of points of the circle

sfFloatRect sfCircleShape_getLocalBounds(const sfCircleShape *shape)#
Get the local bounding rectangle of a circle shape.
The returned rectangle is in local coordinates, which means that it ignores the transformations (translation, rotation, scale, …) that are applied to the entity. In other words, this function returns the bounds of the entity in the entity’s coordinate system.
 Parameters:
shape – Shape object
 Returns:
Local bounding rectangle of the entity

sfFloatRect sfCircleShape_getGlobalBounds(const sfCircleShape *shape)#
Get the global bounding rectangle of a circle shape.
The returned rectangle is in global coordinates, which means that it takes in account the transformations (translation, rotation, scale, …) that are applied to the entity. In other words, this function returns the bounds of the sprite in the global 2D world’s coordinate system.
 Parameters:
shape – Shape object
 Returns:
Global bounding rectangle of the entity