Shape#

Typedefs

typedef size_t (*sfShapeGetPointCountCallback)(void*)#

Type of the callback used to get the number of points in a shape.

typedef sfVector2f (*sfShapeGetPointCallback)(size_t, void*)#

Type of the callback used to get a point of a shape.

Functions

sfShape *sfShape_create(sfShapeGetPointCountCallback getPointCount, sfShapeGetPointCallback getPoint, void *userData)#

Create a new shape.

Parameters:
  • getPointCount – Callback that provides the point count of the shape

  • getPoint – Callback that provides the points of the shape

  • userData – Data to pass to the callback functions

Returns:

A new sfShape object

void sfShape_destroy(sfShape *shape)#

Destroy an existing shape.

Parameters:
  • shape – Shape to delete

void sfShape_setPosition(sfShape *shape, sfVector2f position)#

Set the position of a shape.

This function completely overwrites the previous position. See sfShape_move to apply an offset based on the previous position instead. The default position of a circle Shape object is (0, 0).

Parameters:
  • shape – Shape object

  • position – New position

void sfShape_setRotation(sfShape *shape, float angle)#

Set the orientation of a shape.

This function completely overwrites the previous rotation. See sfShape_rotate to add an angle based on the previous rotation instead. The default rotation of a circle Shape object is 0.

Parameters:
  • shape – Shape object

  • angle – New rotation, in degrees

void sfShape_setScale(sfShape *shape, sfVector2f scale)#

Set the scale factors of a shape.

This function completely overwrites the previous scale. See sfShape_scale to add a factor based on the previous scale instead. The default scale of a circle Shape object is (1, 1).

Parameters:
  • shape – Shape object

  • scale – New scale factors

void sfShape_setOrigin(sfShape *shape, sfVector2f origin)#

Set the local origin of a shape.

The origin of an object defines the center point for all transformations (position, scale, rotation). The coordinates of this point must be relative to the top-left corner of the object, and ignore all transformations (position, scale, rotation). The default origin of a circle Shape object is (0, 0).

Parameters:
  • shape – Shape object

  • origin – New origin

sfVector2f sfShape_getPosition(const sfShape *shape)#

Get the position of a shape.

Parameters:
  • shape – Shape object

Returns:

Current position

float sfShape_getRotation(const sfShape *shape)#

Get the orientation of a shape.

The rotation is always in the range [0, 360].

Parameters:
  • shape – Shape object

Returns:

Current rotation, in degrees

sfVector2f sfShape_getScale(const sfShape *shape)#

Get the current scale of a shape.

Parameters:
  • shape – Shape object

Returns:

Current scale factors

sfVector2f sfShape_getOrigin(const sfShape *shape)#

Get the local origin of a shape.

Parameters:
  • shape – Shape object

Returns:

Current origin

void sfShape_move(sfShape *shape, sfVector2f offset)#

Move a shape by a given offset.

This function adds to the current position of the object, unlike sfShape_setPosition which overwrites it.

Parameters:
  • shape – Shape object

  • offset – Offset

void sfShape_rotate(sfShape *shape, float angle)#

Rotate a shape.

This function adds to the current rotation of the object, unlike sfShape_setRotation which overwrites it.

Parameters:
  • shape – Shape object

  • angle – Angle of rotation, in degrees

void sfShape_scale(sfShape *shape, sfVector2f factors)#

Scale a shape.

This function multiplies the current scale of the object, unlike sfShape_setScale which overwrites it.

Parameters:
  • shape – Shape object

  • factors – Scale factors

sfTransform sfShape_getTransform(const sfShape *shape)#

Get the combined transform of a shape.

Parameters:
  • shape – shape object

Returns:

Transform combining the position/rotation/scale/origin of the object

sfTransform sfShape_getInverseTransform(const sfShape *shape)#

Get the inverse of the combined transform of a shape.

Parameters:
  • shape – shape object

Returns:

Inverse of the combined transformations applied to the object

void sfShape_setTexture(sfShape *shape, const sfTexture *texture, sfBool resetRect)#

Change the source texture of a shape.

The texture argument refers to a texture that must exist as long as the shape uses it. Indeed, the shape doesn’t store its own copy of the texture, but rather keeps a pointer to the one that you passed to this function. If the source texture is destroyed and the shape tries to use it, the behaviour is undefined. texture can be NULL to disable texturing. If resetRect is true, the TextureRect property of the shape is automatically adjusted to the size of the new texture. If it is false, the texture rect is left unchanged.

Parameters:
  • shape – Shape object

  • texture – New texture

  • resetRect – Should the texture rect be reset to the size of the new texture?

void sfShape_setTextureRect(sfShape *shape, sfIntRect rect)#

Set the sub-rectangle of the texture that a shape will display.

The texture rect is useful when you don’t want to display the whole texture, but rather a part of it. By default, the texture rect covers the entire texture.

Parameters:
  • shape – Shape object

  • rect – Rectangle defining the region of the texture to display

void sfShape_setFillColor(sfShape *shape, sfColor color)#

Set the fill color of a shape.

This color is modulated (multiplied) with the shape’s texture if any. It can be used to colorize the shape, or change its global opacity. You can use sfTransparent to make the inside of the shape transparent, and have the outline alone. By default, the shape’s fill color is opaque white.

Parameters:
  • shape – Shape object

  • color – New color of the shape

void sfShape_setOutlineColor(sfShape *shape, sfColor color)#

Set the outline color of a shape.

You can use sfTransparent to disable the outline. By default, the shape’s outline color is opaque white.

Parameters:
  • shape – Shape object

  • color – New outline color of the shape

void sfShape_setOutlineThickness(sfShape *shape, float thickness)#

Set the thickness of a shape’s outline.

This number cannot be negative. Using zero disables the outline. By default, the outline thickness is 0.

Parameters:
  • shape – Shape object

  • thickness – New outline thickness

const sfTexture *sfShape_getTexture(const sfShape *shape)#

Get the source texture of a shape.

If the shape has no source texture, a NULL pointer is returned. The returned pointer is const, which means that you can’t modify the texture when you retrieve it with this function.

Parameters:
  • shape – Shape object

Returns:

Pointer to the shape’s texture

sfIntRect sfShape_getTextureRect(const sfShape *shape)#

Get the sub-rectangle of the texture displayed by a shape.

Parameters:
  • shape – Shape object

Returns:

Texture rectangle of the shape

sfColor sfShape_getFillColor(const sfShape *shape)#

Get the fill color of a shape.

Parameters:
  • shape – Shape object

Returns:

Fill color of the shape

sfColor sfShape_getOutlineColor(const sfShape *shape)#

Get the outline color of a shape.

Parameters:
  • shape – Shape object

Returns:

Outline color of the shape

float sfShape_getOutlineThickness(const sfShape *shape)#

Get the outline thickness of a shape.

Parameters:
  • shape – Shape object

Returns:

Outline thickness of the shape

size_t sfShape_getPointCount(const sfShape *shape)#

Get the total number of points of a shape.

Parameters:
  • shape – Shape object

Returns:

Number of points of the shape

sfVector2f sfShape_getPoint(const sfShape *shape, size_t index)#

Get a point of a shape.

The result is undefined if index is out of the valid range.

Parameters:
  • shape – Shape object

  • index – Index of the point to get, in range [0 .. getPointCount() - 1]

Returns:

Index-th point of the shape

sfFloatRect sfShape_getLocalBounds(const sfShape *shape)#

Get the local bounding rectangle of a shape.

The returned rectangle is in local coordinates, which means that it ignores the transformations (translation, rotation, scale, …) that are applied to the entity. In other words, this function returns the bounds of the entity in the entity’s coordinate system.

Parameters:
  • shape – Shape object

Returns:

Local bounding rectangle of the entity

sfFloatRect sfShape_getGlobalBounds(const sfShape *shape)#

Get the global bounding rectangle of a shape.

The returned rectangle is in global coordinates, which means that it takes in account the transformations (translation, rotation, scale, …) that are applied to the entity. In other words, this function returns the bounds of the sprite in the global 2D world’s coordinate system.

Parameters:
  • shape – Shape object

Returns:

Global bounding rectangle of the entity

void sfShape_update(sfShape *shape)#

Recompute the internal geometry of a shape.

This function must be called by specialized shape objects everytime their points change (ie. the result of either the getPointCount or getPoint callbacks is different).