Sprite#

Functions

sfSprite *sfSprite_create(void)#

Create a new sprite.

Returns:

A new sfSprite object, or NULL if it failed

sfSprite *sfSprite_copy(const sfSprite *sprite)#

Copy an existing sprite.

Parameters:
  • sprite – Sprite to copy

Returns:

Copied object

void sfSprite_destroy(sfSprite *sprite)#

Destroy an existing sprite.

Parameters:
  • sprite – Sprite to delete

void sfSprite_setPosition(sfSprite *sprite, sfVector2f position)#

Set the position of a sprite.

This function completely overwrites the previous position. See sfSprite_move to apply an offset based on the previous position instead. The default position of a sprite Sprite object is (0, 0).

Parameters:
  • sprite – Sprite object

  • position – New position

void sfSprite_setRotation(sfSprite *sprite, float angle)#

Set the orientation of a sprite.

This function completely overwrites the previous rotation. See sfSprite_rotate to add an angle based on the previous rotation instead. The default rotation of a sprite Sprite object is 0.

Parameters:
  • sprite – Sprite object

  • angle – New rotation, in degrees

void sfSprite_setScale(sfSprite *sprite, sfVector2f scale)#

Set the scale factors of a sprite.

This function completely overwrites the previous scale. See sfSprite_scale to add a factor based on the previous scale instead. The default scale of a sprite Sprite object is (1, 1).

Parameters:
  • sprite – Sprite object

  • scale – New scale factors

void sfSprite_setOrigin(sfSprite *sprite, sfVector2f origin)#

Set the local origin of a sprite.

The origin of an object defines the center point for all transformations (position, scale, rotation). The coordinates of this point must be relative to the top-left corner of the object, and ignore all transformations (position, scale, rotation). The default origin of a sprite Sprite object is (0, 0).

Parameters:
  • sprite – Sprite object

  • origin – New origin

sfVector2f sfSprite_getPosition(const sfSprite *sprite)#

Get the position of a sprite.

Parameters:
  • sprite – Sprite object

Returns:

Current position

float sfSprite_getRotation(const sfSprite *sprite)#

Get the orientation of a sprite.

The rotation is always in the range [0, 360].

Parameters:
  • sprite – Sprite object

Returns:

Current rotation, in degrees

sfVector2f sfSprite_getScale(const sfSprite *sprite)#

Get the current scale of a sprite.

Parameters:
  • sprite – Sprite object

Returns:

Current scale factors

sfVector2f sfSprite_getOrigin(const sfSprite *sprite)#

Get the local origin of a sprite.

Parameters:
  • sprite – Sprite object

Returns:

Current origin

void sfSprite_move(sfSprite *sprite, sfVector2f offset)#

Move a sprite by a given offset.

This function adds to the current position of the object, unlike sfSprite_setPosition which overwrites it.

Parameters:
  • sprite – Sprite object

  • offset – Offset

void sfSprite_rotate(sfSprite *sprite, float angle)#

Rotate a sprite.

This function adds to the current rotation of the object, unlike sfSprite_setRotation which overwrites it.

Parameters:
  • sprite – Sprite object

  • angle – Angle of rotation, in degrees

void sfSprite_scale(sfSprite *sprite, sfVector2f factors)#

Scale a sprite.

This function multiplies the current scale of the object, unlike sfSprite_setScale which overwrites it.

Parameters:
  • sprite – Sprite object

  • factors – Scale factors

sfTransform sfSprite_getTransform(const sfSprite *sprite)#

Get the combined transform of a sprite.

Parameters:
  • sprite – Sprite object

Returns:

Transform combining the position/rotation/scale/origin of the object

sfTransform sfSprite_getInverseTransform(const sfSprite *sprite)#

Get the inverse of the combined transform of a sprite.

Parameters:
  • sprite – Sprite object

Returns:

Inverse of the combined transformations applied to the object

void sfSprite_setTexture(sfSprite *sprite, const sfTexture *texture, sfBool resetRect)#

Change the source texture of a sprite.

The texture argument refers to a texture that must exist as long as the sprite uses it. Indeed, the sprite doesn’t store its own copy of the texture, but rather keeps a pointer to the one that you passed to this function. If the source texture is destroyed and the sprite tries to use it, the behaviour is undefined. If resetRect is true, the TextureRect property of the sprite is automatically adjusted to the size of the new texture. If it is false, the texture rect is left unchanged.

Parameters:
  • sprite – Sprite object

  • texture – New texture

  • resetRect – Should the texture rect be reset to the size of the new texture?

void sfSprite_setTextureRect(sfSprite *sprite, sfIntRect rectangle)#

Set the sub-rectangle of the texture that a sprite will display.

The texture rect is useful when you don’t want to display the whole texture, but rather a part of it. By default, the texture rect covers the entire texture.

Parameters:
  • sprite – Sprite object

  • rectangle – Rectangle defining the region of the texture to display

void sfSprite_setColor(sfSprite *sprite, sfColor color)#

Set the global color of a sprite.

This color is modulated (multiplied) with the sprite’s texture. It can be used to colorize the sprite, or change its global opacity. By default, the sprite’s color is opaque white.

Parameters:
  • sprite – Sprite object

  • color – New color of the sprite

const sfTexture *sfSprite_getTexture(const sfSprite *sprite)#

Get the source texture of a sprite.

If the sprite has no source texture, a NULL pointer is returned. The returned pointer is const, which means that you can’t modify the texture when you retrieve it with this function.

Parameters:
  • sprite – Sprite object

Returns:

Pointer to the sprite’s texture

sfIntRect sfSprite_getTextureRect(const sfSprite *sprite)#

Get the sub-rectangle of the texture displayed by a sprite.

Parameters:
  • sprite – Sprite object

Returns:

Texture rectangle of the sprite

sfColor sfSprite_getColor(const sfSprite *sprite)#

Get the global color of a sprite.

Parameters:
  • sprite – Sprite object

Returns:

Global color of the sprite

sfFloatRect sfSprite_getLocalBounds(const sfSprite *sprite)#

Get the local bounding rectangle of a sprite.

The returned rectangle is in local coordinates, which means that it ignores the transformations (translation, rotation, scale, …) that are applied to the entity. In other words, this function returns the bounds of the entity in the entity’s coordinate system.

Parameters:
  • sprite – Sprite object

Returns:

Local bounding rectangle of the entity

sfFloatRect sfSprite_getGlobalBounds(const sfSprite *sprite)#

Get the global bounding rectangle of a sprite.

The returned rectangle is in global coordinates, which means that it takes in account the transformations (translation, rotation, scale, …) that are applied to the entity. In other words, this function returns the bounds of the sprite in the global 2D world’s coordinate system.

Parameters:
  • sprite – Sprite object

Returns:

Global bounding rectangle of the entity