ConvexShape#

Functions

sfConvexShape *sfConvexShape_create(void)#

Create a new convex shape.

Returns:

A new sfConvexShape object, or NULL if it failed

sfConvexShape *sfConvexShape_copy(const sfConvexShape *shape)#

Copy an existing convex shape.

Parameters:
  • shape – Shape to copy

Returns:

Copied object

void sfConvexShape_destroy(sfConvexShape *shape)#

Destroy an existing convex Shape.

Parameters:
  • shape – Shape to delete

void sfConvexShape_setPosition(sfConvexShape *shape, sfVector2f position)#

Set the position of a convex shape.

This function completely overwrites the previous position. See sfConvexShape_move to apply an offset based on the previous position instead. The default position of a circle Shape object is (0, 0).

Parameters:
  • shape – Shape object

  • position – New position

void sfConvexShape_setRotation(sfConvexShape *shape, float angle)#

Set the orientation of a convex shape.

This function completely overwrites the previous rotation. See sfConvexShape_rotate to add an angle based on the previous rotation instead. The default rotation of a circle Shape object is 0.

Parameters:
  • shape – Shape object

  • angle – New rotation, in degrees

void sfConvexShape_setScale(sfConvexShape *shape, sfVector2f scale)#

Set the scale factors of a convex shape.

This function completely overwrites the previous scale. See sfConvexShape_scale to add a factor based on the previous scale instead. The default scale of a circle Shape object is (1, 1).

Parameters:
  • shape – Shape object

  • scale – New scale factors

void sfConvexShape_setOrigin(sfConvexShape *shape, sfVector2f origin)#

Set the local origin of a convex shape.

The origin of an object defines the center point for all transformations (position, scale, rotation). The coordinates of this point must be relative to the top-left corner of the object, and ignore all transformations (position, scale, rotation). The default origin of a circle Shape object is (0, 0).

Parameters:
  • shape – Shape object

  • origin – New origin

sfVector2f sfConvexShape_getPosition(const sfConvexShape *shape)#

Get the position of a convex shape.

Parameters:
  • shape – Shape object

Returns:

Current position

float sfConvexShape_getRotation(const sfConvexShape *shape)#

Get the orientation of a convex shape.

The rotation is always in the range [0, 360].

Parameters:
  • shape – Shape object

Returns:

Current rotation, in degrees

sfVector2f sfConvexShape_getScale(const sfConvexShape *shape)#

Get the current scale of a convex shape.

Parameters:
  • shape – Shape object

Returns:

Current scale factors

sfVector2f sfConvexShape_getOrigin(const sfConvexShape *shape)#

Get the local origin of a convex shape.

Parameters:
  • shape – Shape object

Returns:

Current origin

void sfConvexShape_move(sfConvexShape *shape, sfVector2f offset)#

Move a convex shape by a given offset.

This function adds to the current position of the object, unlike sfConvexShape_setPosition which overwrites it.

Parameters:
  • shape – Shape object

  • offset – Offset

void sfConvexShape_rotate(sfConvexShape *shape, float angle)#

Rotate a convex shape.

This function adds to the current rotation of the object, unlike sfConvexShape_setRotation which overwrites it.

Parameters:
  • shape – Shape object

  • angle – Angle of rotation, in degrees

void sfConvexShape_scale(sfConvexShape *shape, sfVector2f factors)#

Scale a convex shape.

This function multiplies the current scale of the object, unlike sfConvexShape_setScale which overwrites it.

Parameters:
  • shape – Shape object

  • factors – Scale factors

sfTransform sfConvexShape_getTransform(const sfConvexShape *shape)#

Get the combined transform of a convex shape.

Parameters:
  • shape – shape object

Returns:

Transform combining the position/rotation/scale/origin of the object

sfTransform sfConvexShape_getInverseTransform(const sfConvexShape *shape)#

Get the inverse of the combined transform of a convex shape.

Parameters:
  • shape – shape object

Returns:

Inverse of the combined transformations applied to the object

void sfConvexShape_setTexture(sfConvexShape *shape, const sfTexture *texture, sfBool resetRect)#

Change the source texture of a convex shape.

The texture argument refers to a texture that must exist as long as the shape uses it. Indeed, the shape doesn’t store its own copy of the texture, but rather keeps a pointer to the one that you passed to this function. If the source texture is destroyed and the shape tries to use it, the behaviour is undefined. texture can be NULL to disable texturing. If resetRect is true, the TextureRect property of the shape is automatically adjusted to the size of the new texture. If it is false, the texture rect is left unchanged.

Parameters:
  • shape – Shape object

  • texture – New texture

  • resetRect – Should the texture rect be reset to the size of the new texture?

void sfConvexShape_setTextureRect(sfConvexShape *shape, sfIntRect rect)#

Set the sub-rectangle of the texture that a convex shape will display.

The texture rect is useful when you don’t want to display the whole texture, but rather a part of it. By default, the texture rect covers the entire texture.

Parameters:
  • shape – Shape object

  • rect – Rectangle defining the region of the texture to display

void sfConvexShape_setFillColor(sfConvexShape *shape, sfColor color)#

Set the fill color of a convex shape.

This color is modulated (multiplied) with the shape’s texture if any. It can be used to colorize the shape, or change its global opacity. You can use sfTransparent to make the inside of the shape transparent, and have the outline alone. By default, the shape’s fill color is opaque white.

Parameters:
  • shape – Shape object

  • color – New color of the shape

void sfConvexShape_setOutlineColor(sfConvexShape *shape, sfColor color)#

Set the outline color of a convex shape.

You can use sfTransparent to disable the outline. By default, the shape’s outline color is opaque white.

Parameters:
  • shape – Shape object

  • color – New outline color of the shape

void sfConvexShape_setOutlineThickness(sfConvexShape *shape, float thickness)#

Set the thickness of a convex shape’s outline.

This number cannot be negative. Using zero disables the outline. By default, the outline thickness is 0.

Parameters:
  • shape – Shape object

  • thickness – New outline thickness

const sfTexture *sfConvexShape_getTexture(const sfConvexShape *shape)#

Get the source texture of a convex shape.

If the shape has no source texture, a NULL pointer is returned. The returned pointer is const, which means that you can’t modify the texture when you retrieve it with this function.

Parameters:
  • shape – Shape object

Returns:

Pointer to the shape’s texture

sfIntRect sfConvexShape_getTextureRect(const sfConvexShape *shape)#

Get the sub-rectangle of the texture displayed by a convex shape.

Parameters:
  • shape – Shape object

Returns:

Texture rectangle of the shape

sfColor sfConvexShape_getFillColor(const sfConvexShape *shape)#

Get the fill color of a convex shape.

Parameters:
  • shape – Shape object

Returns:

Fill color of the shape

sfColor sfConvexShape_getOutlineColor(const sfConvexShape *shape)#

Get the outline color of a convex shape.

Parameters:
  • shape – Shape object

Returns:

Outline color of the shape

float sfConvexShape_getOutlineThickness(const sfConvexShape *shape)#

Get the outline thickness of a convex shape.

Parameters:
  • shape – Shape object

Returns:

Outline thickness of the shape

size_t sfConvexShape_getPointCount(const sfConvexShape *shape)#

Get the total number of points of a convex shape.

Parameters:
  • shape – Shape object

Returns:

Number of points of the shape

sfVector2f sfConvexShape_getPoint(const sfConvexShape *shape, size_t index)#

Get a point of a convex shape.

The result is undefined if index is out of the valid range.

Parameters:
  • shape – Shape object

  • index – Index of the point to get, in range [0 .. getPointCount() - 1]

Returns:

Index-th point of the shape

void sfConvexShape_setPointCount(sfConvexShape *shape, size_t count)#

Set the number of points of a convex shap.

count must be greater than 2 to define a valid shape.

Parameters:
  • shape – Shape object

  • count – New number of points of the shape

void sfConvexShape_setPoint(sfConvexShape *shape, size_t index, sfVector2f point)#

Set the position of a point in a convex shape.

Don’t forget that the polygon must remain convex, and the points need to stay ordered! setPointCount must be called first in order to set the total number of points. The result is undefined if index is out of the valid range.

Parameters:
  • shape – Shape object

  • index – Index of the point to change, in range [0 .. GetPointCount() - 1]

  • point – New point

sfFloatRect sfConvexShape_getLocalBounds(const sfConvexShape *shape)#

Get the local bounding rectangle of a convex shape.

The returned rectangle is in local coordinates, which means that it ignores the transformations (translation, rotation, scale, …) that are applied to the entity. In other words, this function returns the bounds of the entity in the entity’s coordinate system.

Parameters:
  • shape – Shape object

Returns:

Local bounding rectangle of the entity

sfFloatRect sfConvexShape_getGlobalBounds(const sfConvexShape *shape)#

Get the global bounding rectangle of a convex shape.

The returned rectangle is in global coordinates, which means that it takes in account the transformations (translation, rotation, scale, …) that are applied to the entity. In other words, this function returns the bounds of the sprite in the global 2D world’s coordinate system.

Parameters:
  • shape – Shape object

Returns:

Global bounding rectangle of the entity