WindowBase

Enums

enum sfWindowStyle

Enumeration of window creation styles.

Values:

enumerator sfNone

No border / title bar (this flag and all others are mutually exclusive)

enumerator sfTitlebar

Title bar + fixed border.

enumerator sfResize

Titlebar + resizable border + maximize button.

enumerator sfClose

Titlebar + close button.

enumerator sfDefaultStyle

Default window style.

enum sfWindowState

Enumeration of the window states.

Values:

enumerator sfWindowed

Floating window.

enumerator sfFullscreen

Fullscreen window.

Functions

sfWindowBase *sfWindowBase_create(sfVideoMode mode, const char *title, uint32_t style, sfWindowState state)

Construct a new window.

This function creates the window with the size and pixel depth defined in mode. An optional style can be passed to customize the look and behaviour of the window (borders, title bar, resizable, closable, …). If style contains sfFullscreen, then mode must be a valid video mode.

Parameters:
  • mode – Video mode to use (defines the width, height and depth of the rendering area of the windowBase)

  • title – Title of the window

  • style – Window style

  • state – Window state

Returns:

A new sfWindow object

sfWindowBase *sfWindowBase_createUnicode(sfVideoMode mode, const sfChar32 *title, uint32_t style, sfWindowState state)

Construct a new window (with a UTF-32 title)

This function creates the window with the size and pixel depth defined in mode. An optional style can be passed to customize the look and behaviour of the window (borders, title bar, resizable, closable, …). If style contains sfFullscreen, then mode must be a valid video mode.

Parameters:
  • mode – Video mode to use (defines the width, height and depth of the rendering area of the windowBase)

  • title – Title of the window (UTF-32)

  • style – Window style

  • state – Window state

Returns:

A new sfWindow object

sfWindowBase *sfWindowBase_createFromHandle(sfWindowHandle handle)

Construct a window from an existing control.

Parameters:
  • handle – Platform-specific handle of the control

Returns:

A new sfWindow object

void sfWindowBase_destroy(const sfWindowBase *windowBase)

Destroy a window.

Parameters:
  • windowBase – Window to destroy

void sfWindowBase_close(sfWindowBase *windowBase)

Close a window and destroy all the attached resources.

After calling this function, the sfWindow object remains valid, you must call sfWindowBase_destroy to actually delete it. All other functions such as sfWindowBase_pollEvent or sfWindowBase_display will still work (i.e. you don’t have to test sfWindowBase_isOpen every time), and will have no effect on closed windows.

Parameters:
  • windowBase – Window object

bool sfWindowBase_isOpen(const sfWindowBase *windowBase)

Tell whether or not a window is opened.

This function returns whether or not the window exists. Note that a hidden window (sfWindowBase_setVisible(false)) will return true.

Parameters:
  • windowBase – Window object

Returns:

true if the window is opened, false if it has been closed

bool sfWindowBase_pollEvent(sfWindowBase *windowBase, sfEvent *event)

Pop the event on top of event queue, if any, and return it.

This function is not blocking: if there’s no pending event then it will return false and leave event unmodified. Note that more than one event may be present in the event queue, thus you should always call this function in a loop to make sure that you process every pending event.

Parameters:
  • windowBase – Window object

  • event – Event to fill, if any

Returns:

true if an event was returned, or false if the event queue was empty

bool sfWindowBase_waitEvent(sfWindowBase *windowBase, sfTime timeout, sfEvent *event)

Wait for an event and return it.

This function is blocking: if there’s no pending event then it will wait until an event is received or until the provided timeout elapses. Only if an error or a timeout occurs the function returns false. This function is typically used when you have a thread that is dedicated to events handling: you want to make this thread sleep as long as no new event is received.

while (sfWindowBase_waitEvent(windowBase, timeout, &event))
{
   // process event...
}

Parameters:
  • windowBase – Window base object

  • timeout – Maximum time to wait (sfTime_Zero for infinite)

  • event – Event to fill, if any

Returns:

true if an event was returned, false if event queue was empty or function timed out

sfVector2i sfWindowBase_getPosition(const sfWindowBase *windowBase)

Get the position of a window.

Parameters:
  • windowBase – Window object

Returns:

Position in pixels

void sfWindowBase_setPosition(sfWindowBase *windowBase, sfVector2i position)

Change the position of a window on screen.

This function only works for top-level windows (i.e. it will be ignored for windows created from the handle of a child window/control).

Parameters:
  • windowBase – Window object

  • position – New position of the windowBase, in pixels

sfVector2u sfWindowBase_getSize(const sfWindowBase *windowBase)

Get the size of the rendering region of a window.

The size doesn’t include the titlebar and borders of the window.

Parameters:
  • windowBase – Window object

Returns:

Size in pixels

void sfWindowBase_setSize(sfWindowBase *windowBase, sfVector2u size)

Change the size of the rendering region of a window.

Parameters:
  • windowBase – Window object

  • size – New size, in pixels

void sfWindowBase_setMinimumSize(sfWindowBase *windowBase, const sfVector2u *minimumSize)

Set the minimum window rendering region size.

Pass a NULL vector to unset the minimum size

Parameters:
  • windowBase – Window object

  • minimumSize – New minimum size, in pixels

void sfWindowBase_setMaximumSize(sfWindowBase *windowBase, const sfVector2u *maximumSize)

Set the maximum window rendering region size.

Pass a NULL vector to unset the maximum size

Parameters:
  • windowBase – Window object

  • maximumSize – New maximum size, in pixels

void sfWindowBase_setTitle(sfWindowBase *windowBase, const char *title)

Change the title of a window.

Parameters:
  • windowBase – Window object

  • title – New title

void sfWindowBase_setUnicodeTitle(sfWindowBase *windowBase, const sfChar32 *title)

Change the title of a window (with a UTF-32 string)

Parameters:
  • windowBase – Window object

  • title – New title

void sfWindowBase_setIcon(sfWindowBase *windowBase, sfVector2u size, const uint8_t *pixels)

Change a window’s icon.

pixels must be an array of width x height pixels in 32-bits RGBA format.

Parameters:
  • windowBase – Window object

  • size – Icon’s size, in pixels

  • pixels – Pointer to the array of pixels in memory

void sfWindowBase_setVisible(sfWindowBase *windowBase, bool visible)

Show or hide a window.

Parameters:
  • windowBase – Window object

  • visible – true to show the windowBase, false to hide it

void sfWindowBase_setMouseCursorVisible(sfWindowBase *windowBase, bool visible)

Show or hide the mouse cursor.

Parameters:
  • windowBase – Window object

  • visible – true to show, false to hide

void sfWindowBase_setMouseCursorGrabbed(sfWindowBase *windowBase, bool grabbed)

Grab or release the mouse cursor.

If set, grabs the mouse cursor inside this window’s client area so it may no longer be moved outside its bounds. Note that grabbing is only active while the window has focus and calling this function for fullscreen windows won’t have any effect (fullscreen windows always grab the cursor).

Parameters:
  • windowBase – Window object

  • grabbed – true to enable, false to disable

void sfWindowBase_setMouseCursor(sfWindowBase *windowBase, const sfCursor *cursor)

Set the displayed cursor to a native system cursor.

Upon window creation, the arrow cursor is used by default.

See also

sfCursor_createFromSystem

See also

sfCursor_createFromPixels

Warning

The cursor must not be destroyed while in use by the window.

Warning

Features related to Cursor are not supported on iOS and Android.

Parameters:
  • windowBase – Window object

  • cursor – Native system cursor type to display

void sfWindowBase_setKeyRepeatEnabled(sfWindowBase *windowBase, bool enabled)

Enable or disable automatic key-repeat.

If key repeat is enabled, you will receive repeated KeyPress events while keeping a key pressed. If it is disabled, you will only get a single event when the key is pressed.

Key repeat is enabled by default.

Parameters:
  • windowBase – Window object

  • enabled – true to enable, false to disable

void sfWindowBase_setJoystickThreshold(sfWindowBase *windowBase, float threshold)

Change the joystick threshold.

The joystick threshold is the value below which no JoystickMoved event will be generated.

Parameters:
  • windowBase – Window object

  • threshold – New threshold, in the range [0, 100]

void sfWindowBase_requestFocus(sfWindowBase *windowBase)

Request the current window to be made the active foreground window.

At any given time, only one window may have the input focus to receive input events such as keystrokes or mouse events. If a window requests focus, it only hints to the operating system, that it would like to be focused. The operating system is free to deny the request.

bool sfWindowBase_hasFocus(const sfWindowBase *windowBase)

Check whether the window has the input focus.

At any given time, only one window may have the input focus to receive input events such as keystrokes or most mouse events.

Returns:

True if window has focus, false otherwise

sfWindowHandle sfWindowBase_getNativeHandle(const sfWindowBase *windowBase)

Get the OS-specific handle of the window.

The type of the returned handle is sfWindowHandle, which is a typedef to the handle type defined by the OS. You shouldn’t need to use this function, unless you have very specific stuff to implement that SFML doesn’t support, or implement a temporary workaround until a bug is fixed.

Parameters:
  • windowBase – Window object

Returns:

System handle of the window

bool sfWindowBase_createVulkanSurface(sfWindowBase *windowBase, const VkInstance *instance, VkSurfaceKHR *surface, const VkAllocationCallbacks *allocator)

Create a Vulkan rendering surface.

Parameters:
  • windowBase – Window object

  • instance – Vulkan instance

  • surface – Created surface

  • allocator – Allocator to use

Returns:

True if surface creation was successful, false otherwise